Monday, June 1, 2015

Projective Game Platform for Public Spaces

Hello everyone! :)

My second and final semester at the University of Tampere has just come to an end. I am very thankful for being invited to this great instituition. The ambiance and facilities are just as excellent as the staff and quality of teaching. This post is about my project for the Human-Technology Interaction Project course at the School of Information Sciences.

It is a proof-of-concept for a gaming platform that could be applied to public spaces, using multiple projection and the original Microsoft Kinect. Not terribly original, but functional, and quite fun! Check out footage from our user testing: (that means party at my room :D)

It depends on Qt 5.4, OpenAL (it embeds a version of neiasound), OpenNI2, and NiTE2. Code is available here, on GitHub.